#include "Vector3.h"
//Vec3 and Mat33 are the basic types used by scythe, that you will need to define
//here we just typedef to our own math classes
typedef Scythe::Vector3 Vec3;
typedef Scythe::Matrix Mat33;

#include "Ogre.h"
#include "OgreWindowEventUtilities.h"
#include "windows.h"
#include "head.h"

bool shutDown = false;
using namespace Ogre;

/*
render.cpp you can totally ignore, it is basically all the ogre loading up - if you dont
use ogre, this will contain your own render/engine startup stuff, if you do use ogre, you 
should have it all anyway.
*/




